Platformer project for my GSD 511: Game Development I course.

Controls

  • Move with A, D
  • Jump with SPACE
  • Interact with E
  • Reload with R
  • Quit with ESC
    • Note: Godot’s get_tree().quit() will freeze web embeds, so please refresh the page after using this functionality
  • Reload the level with ~

v0.2 - Lecture Version + Shooting Mechanic & Reskin Implementation

  • shooting variations:
    • default - single projectile
    • burst - 3 projectiles in short sequence
  • …

v0.1 - Lecture Version

  • Main menu utilizing Godot’s UI system and Theme resource
  • Basic player movement and jumping

Asset Attribution