Goblin Catcher
Programmer
Push all of the goblins! This is a fantasy spin on Thief Catcher, the first project for my GSD 511 course
asset_root
This is a fantasy spin on Thief Catcher, the first project for my GSD 511: Game Development I course. Push all of the goblins in the pool to win. The current playable version is the newest one!
v1.0 - Lecture Version
Rigidbody2Dplayer and enemies w/ movement controlled by applying forces- Uses
Signalsto detect when enemy enters goal area and execute relevant code - Enemies are removed and play a sound when pushed into the goal area
- Particle system to highlight the goal area
v2.0 - Expanded Version (for fun)
- Updated player to use
CharacterBody2Dfor better movement feel - Added custom physics calculation for player collisions with enemies to keep the pushing mechanic
- Added physics material to make enemies bounce off of surfaces (keeps them from being stuck on area bounds)
- Added
Game Controllerto track progress - Added a win screen that appears after all enemies are moved into the goal area
Asset Attributions
- All art is from Sunnyside World by DanielDiggle on itch.io
- Goblin capture sound: Little Creature Hurt Sound by Homemade_SDX on pixabay.com