Space Shooter
Programmer
Side-shooter project for my GSD 511 course
asset_root
Side-shooter project for my GSD 511: Game Development I course.
Controls
- Move with arrow keys
v1.0 Features - Lecture Version
- Data-driven design - uses a custom auto-loaded
data_loader.gdscript to pull game data from.csvfiles- uses a spreadsheet as a single source of truth
- see Game Data Examples section for more details
- Equipable Weapons - a variety of weapons, each with different stats
- NOTE: weapon firing / in-game model is not implemented at this point, just in-game data pulling and weapon label
- Enemies - a variety of enemies, each with different stats
- NOTE: enemies are not yet implemented in game, just the data import and sprites
Game Data Examples
Weapons & Enemy Data
This data lives in a Google Sheet, which I export to .csv and drop into the project for data_loader.gd to read at runtime. The tables below are pulled directly from those exported files, so they’ll stay current as the sheet evolves - full .csv files are also linked for reference.
Weapons
| Name | Damage | Fire Rate (s) | DPS |
|---|---|---|---|
| Pulse Laser | 10 | 0.2 | 50.00 |
| Plasma Cannon | 35 | 0.6 | 58.33 |
| Heavy Rocket | 90 | 1.5 | 60.00 |
Enemies
| Name | HP | Speed | Screen Time (s) | TTK w/ Laser (s) |
|---|---|---|---|---|
| Scout Drone | 20 | 400 | 4.8 | 0.4 |
| Armored Cruiser | 160 | 120 | 16 | 3.2 |
Godot CSV Import Issue
How to fix the CSV data pulling if files cannot be found when exported to the web:
- Check the
Importtab (usually in the same pane as theScenewindow) - If it’s showing
CSV Translation, change it toKeep File (exported as is) Re-Import- Repeat for each CSV file
Asset Attributions
All of the current art was made by me using Aseprite and Paint.net. The cover image was made in Canva using my sprites.
Aseprite Files